
MUSH loosely stands for Multi-User Shared Hallucination. It is a text-based, multiplayer, virtual environment that lets you communicate and roleplay with other players in real time. A MUSH allows users to read room descriptions and other information that enables them to interact with each other on a more sophisticated level.
PernMUSH is a themed MUSH that is based on Anne McCaffrey's world of Pern, as described in her Dragonriders of Pern novels. In this cooperative, consensual and creative roleplaying environment we attempt to recreate, with as much authenticity as possible, the society described in the earlier novels. Set in the 10th Pass, PernMUSH gives you the opportunity to create your own unique character that will interact with other Pernese characters, essentially bringing this fascinating world to life. Just think, you could be a productive cotholder, or a struggling Harper apprentice, or even one day you could Impress a dragon to fight thread as a dragonrider of Pern!
The MUSH runs on pern.mccr.org (IP address 207.170.64.219) on port 4201. What? That means nothing to you? Don't panic, all you have to do to connect to the site is to use telnet or a MUSH client program.
Telnet users type: telnet pern.mccr.org 4201
MUSH Clients are available to be downloaded from their homepages. These clients provide a user-friendly interface that replaces telnet (thank goodness). Some popular Windows clients are SimpleMU, Pueblo, and MUSHClient. Unix users might want to download TinyFugue.
After connecting to the game you will see a welcome screen. Now you need to create your character. To do this, choose a name and password that you can remember, then type: create
Upon creating your new character, you will find yourself in a location called the Birthplace, where all players start. Now, you have to set up a few things on your character. First, type '@sex me=male' or '@sex me=female'. (Your character doesn't have to be the same sex as you are, although most people find it easier to play someone closer to themselves.) Next, is '@lock me=me' (don't want anyone picking you up by accident). Finally, a description is needed. This can be changed later on, so don't worry about having it perfect. Type '@desc me =
Don't worry, this happens quite often. Most people forget to capitalize the character's name, or decide they just don't like it. It is easily fixed by typing: @name me=
At this point, you should learn the some of the common commands used on a MUSH. For more detailed information on each of these commands, and others, type: help
LOOK
WHO
@DOING
+SWHO
PAGE
SAY
POSE
EXITS
Whoa now! As tempting as it is to just rush out there and start having a great time roleplaying, there are a few things you might want to do first.
Numero uno, as mentioned before, is read all of 'news newbie', especially the 'news character' category under it. After that, how about a little more reading? Nothing better prepares you than research, right? Turn your eyes to '+info newbie'. There's you'll find pointers to a lot of helpful information, one of the most enlightening being '+info newbie rp'.
Secondly, you need to think about your character's background. While having an in depth background isn't required on PernMUSH, it often helps you to get a better grasp on your character if you put some thought into what has shaped them into the person they are. Things to consider are age, birthplace, parents and siblings, major events in their past, likes/dislikes and personality. Knowing these in advance will keep you from panicking to make something up when another character asks you during roleplay, "Just how old are you and where you are from?"
Thirdly, having a loose idea what you would like to do with your character might be helpful. Quite often players change their minds from their original intentions, especially after meeting and interacting with other characters, so nothing you decide now is written in stone. Some options are:
That's an easy one. Type '+where'. This will give a list of locations and what characters are at them.
PernMUSH has a great way of teleporting between popular public rooms. First, type '+watchlist' to view a list of possible locations to go to. Pick one out. Then type '+go
Please note: Private rooms are off limits to enter unless you have the owner's permission first.
Yes, they are pretty cool and they come in handy at times. Technically, they are called 'puppets', that are controlled by their owners and relay information back to them. While you don't start out owning a firelizard, they are usually easy enough to acquire. Firelizard hatchings are common on that game, and it is there that you can ICly impress yourself one. There is a bulletin board dedicated to firelizards, so type '+bbscan/firelizard' and you'll get a list of all the posts to that +bb. '+bbread/firelizard
You can send email to 'nc-wiz@pern.mccr.org'. One of the game's wizards will reply to you shortly.
Why, yes. Yes, we do. The URL for the Official PernMUSH website is: http://www.pern.org
The 'look' command shows you a description. Type 'look me' to see what you look like. Type 'look here' to look at the room that you're in. Type 'look object_name' to look at one of the objects in the room with you.
In the Birthplace's room description you will see it mentions files that a new character should read before venturing out onto the game. One of these is 'news newbie'. Please read this as soon as possible. It will touch on much more than what could be put into this FAQ.
This command tells you who is currently connected to the game. Just type 'WHO' (all in capital letters) to see a list of online players. After the player's name, connect time, and idle time, you'll see a field on the WHO list called the 'Doing'.
This command sets the attribute that is displayed with your name in response to the WHO command: @doing
This command lists the PernMUSH staffers who are currently online and tells their status. Pick one who's available and page him or her if you need help or would like to meet someone friendly.
Paging sends a private message to players no matter where they are on the game. If you want to send a message, type: page character_name = message
For example: page Lara=I'm new here. Help?
To talk to everyone in the same room as you, type 'say
For example: say Hi there!
The room will see: Your_Character_ Name says "Hi there!"
If you wish to indicate that you're performing some kind of action, type 'pose
For example: pose smiles and waves.
The room will see: Your_Character_Name smiles and waves.
(There are typing shortcuts that can be used in place of 'say' and 'pose'. Read about these under 'help :' and 'help "')
To explore, you'll need to know how to get around. The simplest way is to walk through exits. In each room (type 'look here') you'll see an exit list. Type the exit name to walk through it. Most exits have several names, so you could type 'Great Hall', 'GH', or 'Hall' and still end up in the same place. On PernMUSH, it is standardized that whatever is capitalized in an exit name can be used to pass through it. For example, to go to 'Hatching SAnds', you would type 'HSA'.
We look forward to meeting you soon!